New Modern Warfare requires Infinite Warfare disc to work

When Activision announced the next installment in the Call of Duty series, Call of Duty: Infinite Warfare, they released at the same time the bomb that they also will release a remastered version of fan favorite Call of Duty 4: Modern Warfare. Many players cheered loudly when they were told that they would finally get to relive that iconic game from 2007.

However, the jubilation was subdued almost immediately when it was revealed that the only way you can get in the game is by purchasing Infinite Warfare. This fact did a lot of internet users furious and they were not late in making its voice heard in world forums. Many decided to boycott the series altogether, others wanted to sing Kumbaya and We Shall Overcome in front of a campfire. A third party chose a pragmatic path. They intended to buy Infinite Warfare only to get Modern Warfare Remastered … to then sell the former title. Now it has emerged that the last option is no longer an option.

In connection with a new trailer released for Modern Warfare Remastered this week, threw Activision up a website dedicated to the game. The read through thoroughly through it one can find the following line of text:

At launch, Call of Duty: Modern Warfare ® Remastered will contain only 10 MP maps from the original Call of Duty: Modern Warfare game. Additional MP maps will be made available by 12/31/2016. Modern Warfare Remastered is a full game download (game disc must be inserted to play Modern Warfare Remastered) . Internet connection required.

Although this may seem to be obvious, this is the first time an official Activision-source mentions that it is a requirement that Infinity Warfare-the disc is in the disc reader to Modern Warfare Remastered to work. Note that this only applies to the physical Edition. If you purchase the game digitally, of course you can avoid the requirement.

Call of Duty: Infinite Warfare

Thanks, Charlieintel.


Mass Effect: Andromeda pushes the boundaries of Frostbite 3

even if the game is supposed to be released as early as next year we don’t know a whole lot about Mass Effect: Andromeda. At least not as much as we would have liked.

What we do know, however, is that the game, like many of EA’s titles, will be running on Frostbite 3 engine. In fact, in an interview with Xbox Magazine, BioWare’s claim creative director Mac Walters to Mass Effect: Andromeda really takes advantage of the engine’s full potential;

“We’re pushing the boundaries of what Frostbite can do and what Mass Effect can do. The quality of the character animation is at an all-time high for us, and that’s great because it means expressiveness, emotion and a connection with the player. ”

Walters also explained that the team wants to keep things down to Earth, despite the fact that they are working on a science fiction game. In this way one obtains the game a sense of realism and becomes more believable. He also pointed out that there is no need to look beyond our own planet to find the miraculous wonders:

“There are so many amazing things on earth. We’ll look at some images of a glowing cave somewhere in the world and be like, ‘ That exists? That’s here on Earth? ‘ and then we tweak it a little bit, and now it’s alien, right? Sometimes its just a colour-shift, or we might look at some of the plants hidden in the Amazon that were discovered in the last year, or something like that. We use all that inspiration, because you need to balance the relatable with the original. ”

The specific release date for Mass Effect: Andromeda is not decided yet but it will be released for PC, Playstation 4 and Xbox One.

Mass Effect: Andromeda


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Test: Panasonic RP-BTS50

New Iphone 7 and 7 Plus can be expected to push up demand for wireless headphones, but already has a lot of options in this segment. Last summer released # Panasonic a few sports with the pragmatic name RP-BTS50. Now it is time for the headset to see what they go for in the 99 ‘s test lab.

Like many other wireless products consist of two RP-BTS50 fooling with a flexible jumper that hangs over the ears, and a short cord that binds them together behind the neck. Design is the look okay, but hardly any of the wonders of industrial design. With headphones on sticking out a bit from the ears, and when I go around on the street with them, I feel a bit silly. Less vanity people is disturbed enough not. However, they sit really well around the ears due to the treadle, and there is no risk that they will fall off.

battery life is up to six hours, which may be considered normal for this type of product. I would have liked more time, but it goes to fast charge in about fifteen minutes, which is enough for 70 minutes of playback battery cod is rarely a problem in practice.

Charging is done with the help of a micro-USB cable and connector is hidden by a small gap on one handset. It’s hardly an unusual solution but still feels a bit ugly and cumbersome compared to more expensive brands that started using Inductive charging in a small case, such as B&O Play 5 and the upcoming Apple Airpods.


pairing are also with in the same way as other Bluetooth lurking, which means that you must press and hold down the a button and then choose headset in your device’s Bluetooth settings. To switch to a new device to play requires a new pairing. It is not difficult, but certainly feels like a time consuming operation. Here we also await with excitement Apple’s upcoming solution that promises seamless pairing with all your (Apple) devices. At present, however, so here it goes to, and I find myself in there.

When the pairing is completed works play adequately. If hörluarna is turned on, the device remembers them, and the music is sent to the right place. Sometimes it can take a few seconds for the two things to find each other, after which playback device can become confused and begin to play music with the built-in speakers. This leads to some embarrassment in public transport (depending on choice of music, of course), but again, this is not a problem that’s isolated to Panasonic RP-BTS50. It is a minus with the whole category Bluetooth headphones.

keypad sits a little uncomfortable.

another minus is that the Bluetooth headphones turns off after a short period of time in order to save battery power when not in use. I accept, but think the Panasonic RP-BTS50 do it too quickly. Several times I happened to I paused my music to go into a store and shop, and when I came out on the street again a few minutes later had it closed by itself. I would have liked to have seen that the headphones were getting ready for at least 15 minutes to avoid irritation.

To turn them on, I have to hold down the pause button a few seconds longer than is nice, especially since the keypad ports a bit troublesome to the behind the neck, and to keys themselves feel sticky and uncomfortable pressing for sensitive thumbs. I understand that the main use is to turn on the headset, and then use them in a running class or classes, but these small details makes use of them feels unnecessarily cumbersome.


when it comes to sportlurar is perhaps not the most important factor for many, which is a little strange because it still is the headphones we’re talking about. I don’t like to sound to deteriorate just because it’s for running, although it of course will be a bit different priority in which parts of the audio that will be given priority. I believe that the runner’s panting and breathing quite effectively hides the lack of nuance in the midrange, and on a messy gym, it is perhaps more important to the headphones offer a deep and heavy base to give Rocky-theme of the correct stunsen.

I have learned to have low expectations when it comes to Bluetooth General lurks. The limited bandwidth makes the sound must be compressed, which, unfortunately, seems to be doing a lot of manufacturers are motivated to not put as much effort into actual speaker segments – the sound is thin.

it is with some surprise, but also with joy, I can conclude that the RP-BTS50 sounds really good. Above all, Panasonic managed to find a comfortable balance between the bass and treble that makes the headset actually will do perfectly fine even for “listening” at home in the living room or on the walk. The bass is distinct, and the pumpiga playlist for the training session.

When it comes to other headphones to compare with is probably closest, Powerbeats 2 Wireless that I tested last year. Both products are in the same price range and have the corresponding specifications. As for the sound, however, Panasonic RP-BTS50 wins a clear victory. My biggest problem with Powerbeats-headset, was that the treble is often spetsades to and cut in the ears. When I test the same songs in RP-BTS50 is the enjoyment. Celine Dion can scream so much she wants without it hurts the ears, and gitarrplonkaren Anji’s fine even on slightly higher volume.

My Golden standard when it comes to headphones in-ear model is, and remains, RHA T20i (not wireless). In comparison, the sound in Panasonic RP-BTS50 more limited. The soundstage is not as rich, and details are lost. Now, however, is both the use and the price range is quite different between the two products, and as a purifying sportlurar lets RP-BTS50 really good. You can be confident that they will let the good both at the gym and on the way there.

A comparison with the headset connected to the first, an Iphone and Nexus 6S 6 p Huawei I notice no audible difference in sound. Both units sound the same when playing from the same video on Youtube and songs on Apple Music.


Panasonic RP-BTS50 is a pleasant acquaintance, and if I were a more frequent visitor at the gym or running track, I would bet on them. The sound is great with a smooth and pleasant balance between bass, midrange and treble. The sound is so good that it is possible to listen in situations other than during exercise. The headphones are water-resistant and easy to carry around.

The operation is, as many other BT-lurking, a little messy and they have an annoying tendency to switch off itself after the music paused just a few minutes. The keypad is hard and slow to use, especially as it sits uncomfortably behind the neck. But Panasonic RP-BTS50 has an attractive price, and delivers a much nicer audio experience than many other similar products.


+ good sound
+ is seated securely in your ears


-turns off too quickly at intermission
-Hard keypad


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Miyamoto reveals: Mario is in their 20s

despite its shiny moustache and the fact that the British actor Bob Hoskins was 50 years old when he played Super Mario in the fairly miserable game film from 1993, so is our popular plumber only 24-25 years. This told Nintendo legend Shigeru Miyamoto said in an interview on Nintendo’s official website.

“I think it was fortuitous that we didn’t put any restrictions on Mario as a character. Normally when you create a character and present him to the world, all the details get filed into: what’s his favourite colour? What kind of food does he like to eat? But aside from the fact that he’s about 24-25 years old, we didn’t define anything else. ”

This news means that Mario’s younger brother is supposed to be a teen who must have one of the thickest and overdeveloped mustaches ever. How old did you think Mario was?

Super Mario 3D World


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Accept logins from Apple Watch with Microsoft’s new Authenticator app

in the next version of Microsoft’s app for authentications, Azure Authenticator, will users be able to accept inoggningar via Apple Watch.

# Microsoft is improving its autentiseringsapp for IOS and Android with new features and new interface. Among other things, IOS users will be able to accept logins via # Apple Watch.

When it comes to Android-version of the app, Microsoft has long had support for up for a number of services, but IOS app has been limited to Microsoft Azure. This will be changed on 15 August when new apps for both IOS and Android will support tvåfaktorverifiering from several services.

For users with a Microsoft account ( or Hotmail for example) will accept a login via a notice on your phone, this will also work with notes of Apple Watch or a Samsung Gear drive.

Also Google has recently speeded up 2-step verification via their corresponding app Google Authenticator, which now requires just one click to accept logins, but Microsoft’s solution will be even faster then it is possible to approve directly through memos.

Microsoft is also working on adding support for accepting logins using fingerprints for both IOS and Android apps, but it will be coming in future updates.